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Club Penguin Rockerhopper and Aunt Artic Tracker 2011

Rockerhopper

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Room : Searching

Aunt Artic

Status : Online
Server : online
Room : Searching






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Club Penguin DS Game Cheats

Elite Penguin Force!

Welcome to My Elite Penguin Force Cheats Section! In this guide you will find:

Please don’t copy me! But if you do, please include a link to my site!


Walkthroughs

Mission 1:

  1. Talk to Aunt Arctic.
  2. Go to Coffee Shop.
  3. Pick up newspaper on the table
  4. Look at it.
  5. Click on the Blue Puffle and you will get a piece of paper.
  6. Talk to the Bartista.
  7. Go to the Snowforts.
  8. Talk to the snowman, you will get another piece of paper.
  9. Talk to the light blue penguin, he will ask if you can get his hat.
  10. Click on the blue puffle and aim your cursor at the Clock’s Target.
  11. The penguin will talk to you, then pick his hat up and give it to him.
  12. He will say thanks and give you Disguise glasses.
  13. Go to the Plaza and click the mailbox, it’ll give you another paper
  14. Go to the dock and click on the pile of inner tubes, another paper
  15. Put the pieces together and it will make a map.
  16. Go to the lighthouse and click on the barrel. A penguin will pop out.
  17. You will get a map. Go on the map and go to the dojo.
  18. Talk to D. Say yes and you will complete the first mission!

Mission 2: Left to Your Own Devices

  1. Talk to Dot, She will give you a puffle pin.
  2. Click on the right side of Dot, on the wall with the 8 boards with the puffle pin.
  3. It will bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
  4. You will go in the room and the wall will open up to a screen with the Director on it
  5. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.
  6. He will talk and then tell you to work with Blast, the red puffle.
  7. Go over to the other box and touch Blast and aim at the box.
  8. After you break it, talk to PH. He will give you a puffle whistle.
  9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
  10. Click on the First Curtain, it will bring you to the HQ. Go over to dot and talk to her.
  11. Click on the closet and enter the Code: 3000
  12. Click on it and Dot will talk to you. Then the Director will come up. Pick the two blue things up and open your inventory.
  13. Put the 2 pieces together and you will get the Spy Gadget. With it you can Teleport back to the HQ and See your current mission. You can get more later in the game!
  14. Go on the left and you will see a box. Break it open with Blast.
  15. There will be a telescope looking thing in side it. Pick it up and take it out of the inventory. Drag it to you Spy Gadget, you have unlocked a new Feature!
  16. Move over to the screen and click your spy gadget. If you select the Symbol next to the HQ and drag it over to the screen. It will bring up a window With a notepad on the bottom and a code on top
  17. The code says: Red Blue Blue Red Red Blue This is the code for the box
  18. Get out of the window and click the box. Click the code in that order, Red Blue Blue Red Red Blue, and the box will open! There will be a satellite dish. Click it.
  19. Take it out of you inventory and put it on your Spy Gadget. You will hear a ringing sound. Open the Spy Gadget and click the phone and click Dot.
  20. Dot will talk, then close the phone and the Director will talk to you.

Mission 3: Rookie on the Rocks

  1. Dot will talk to you. Then go to the Ski Lodge and talk to the sick penguin.
  2. Go to the Pizza parlor. Then go to the back of the pizza parlor and under the middle table, there is a cup. Click it and go to the Ski Lodge.
  3. Give the soup to the sick penguin. HE will talk and then take the Red Snowboard. Open your Inventory and Click on the Red Suitcase and put the Snowboard on.
  4. Go to the Ski hill and talk to the Penguin with the Blue Snowboard. Talk to him and challenge him to a Snowboard Compitition. You have to get 400 points by doing tricks to win.
  5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard!
  6. Go back to the Ski Hill and click on the Test Run sign. Play snowboarding again.
  7. Follow the Footprints to Rookie’s campsite. Call Bouncer(Blue Puffle) and click on him and aim at the campfire. Put it out and then follow the foot prints to the river.
  8. Talk to Rookie and then go to your spy gadget and call Dot. She will send Jetpack Guy to save you and Rookie. You will end up in the HQ.
  9. Click the Glasses and the EPF Badge. Congratulations! Your an Official EPF Agent! Mission Complete!

Mission 4: Looking For Clues

1. The Director will talk to you. Take file from table.
2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
3.Go to the Sports Shop and give the file to the Clerk, he will give you a pair of Gary’s glasses.
4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and click the eye scan.
5. Go in the gadget room and go to the table with the clock and the boombox. The drawer is open. Click it and you will get the Mechano Duster for your Spy Gadget.
6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
7. Go to the Sports Shop and talk to Dot. Then use the key one the door.

Mission 5: All’s Weld That Ends Weld

  1. PH will talk to you. Flare(black) won’t light up. Go to the Town.
  2. Talk to Aunt Arctic, she will give you a “Your a Terrific Friend” Card. Go into the Coffee Shop.
  3. Use the Mechano-Duster to clean the Coffee beans up. You will get a pen. Combine the pen and the card, hand it to the Coffee Shop worker.
  4. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
  5. Give the card to both of the penguins and head to the Puffle Training Room
  6. Give the card to Flare then he will light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
  7. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
  8. Go over by the globe and use the Decoder on the blueprints. It will say, “Super Power Flashlight”.
  9. Go over to the Orange couch and pick the Mine Map up.
  10. Go by the table and click on the paper to let the other agents know where your going. Click the door out

Mission 6: Do it Yourself Carting

  1. Go up to the Mine Shack. Talk to the penguin
  2. Click the tub of water by the opening. Go in the door on the side of the Shack
  3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern
  4. Bring them outside and put all the wheels on the Bucket. Then use Flare to weld them to the Bucket.
  5. Put the Cart in your inventory and go down to the mine.
  6. Put the cart on the track and get ready to surf some mine carts! You can use the Direction Keys or the Touch Screen,
  7. After your done, go to the upside cart and talk to it.
  8. Go around and pick up the 3 yellow balloons and the rope.
  9. Tie the rope to the cart and take Blast(Red) to knock the boulder off the ledge
  10. Blow the balloons up one at a time and attach them to the cart.
  11. After all are attached, the mine cart will lift up and you can talk to him
  12. Grab the flashlight and attach it to your Spy Gadget.
  13. Go to your gadget and and click the light bulb and point it at the dark tunnel
  14. Crank the light then find Gary.
  15. Use Blast to break the boards, you will see a shadow.
  16. You will be teleported to the HQ.

Mission 7: Double Trouble

  1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
  2. Go over to the bamboo patch and click the lower part of the patch, then pop him out of the bubble
  3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you have to score a goal on the goalie.
  4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work and you have Loop!
  5. PH will call and tell you to come to the puffle training room with Loop.
  6. To train with Loop, touch Loop and aim at the jet pack
  7. Now you are looking for Pop, the purple puffle. He is at the Night Club but you need fancy clothes to get in. Go to the stage
  8. Talk to the stage manager, then the construction worker. Use Loop to stop the drill.
  9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress
  10. Pick one and put it on. Then go to the Night Club and you can go in. Get ready to dance because your in a dance off.
  11. Play the game and win, then you will have Pop.
  12. There will be a shake. Go to the boiler room and you will see that the boiler is missing!
  13. Use Pop to lift the cabinet up by touching Pop then the Item.
  14. Pick the Oil Can up and head to the mine. You will see Dot. Talk to here.
  15. You will be teleported to the HQ and talk with the Director

Mission 8: Flying High Pitched

  1. Talk with Jet pack Dude, then grab Jet pack by the launch ramp
  2. Play Jet pack Adventure
  3. You will end up on the Tallest Mountain to Complete your puffle training
  4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit then click on the object
  5. Give the 3 rings to PH. Then you will train with Chirp.
  6. You need to break the ice cube, click on Chirp then touch the object. The first time it will break a little, but the second it will break completely.
  7. Click the box and you will get a hat just like PH!
  8. Click on the grappling hook to do your final training.
  9. Go to the puffle training room
  10. Use Pop to lift the weight up
  11. A snow globe will appear. Use Chirp to break the glass.
  12. Now use Flare to melt the ice off the chest.
  13. Use Bouncer to cool the chest down.
  14. Now use Blast to knock the Pinata down
  15. A jack in the box will appear. Use Loop to stop it from moving.
  16. Grab the key and use it in the chest
  17. Use Flit to get the note down

Mission 9: Super Secret Gadgets

  1. Director will come talk to you. Then go in G’s Room in the Sports Shop
  2. After G talks to you, go to the coffee shop
  3. When you go in, you will see Rookie talking to the worker. After they are done talk to the Worker
  4. Grab the cocoa machine then go to the gadget room
  5. Talk to G, then put the cocoa machine on the Snow Trekker. You will have to put the pieces together
  6. Go up to your Spy Gadget and select the Trekker Call button. Then play Snow Trekker.
  7. After your done, you will end up by a cave. Go inside and pick the oil can up.
  8. Go to the exit.
  9. You will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
  10. Go outside and you will see the Trekker moved. Play again and you will end up at the Mine Shack
  11. Use the Mechano-Duster to clear the pile next to the penguin
  12. You will see G’s gadget. Go back to the Gadget Room and show G the machine
  13. He will draw stuff on the chalkboard. After hes done, go to the Command Room

Mission 10: Damage Control

  1. Call Rookie, he will tell you to come to the plaza
  2. Use Flare to help him weld the metal to the booth. Go by the Pet Shop and pick the paper up
  3. Connect the dots
  4. Now call Jet pack Dude, He will tell you to come to the Ice Pond behind the Ski Lodge
  5. Go there and talk to jet pack dude, then click the hole to play Ice Fishing, You need to get the Treasure Chest to win.
  6. After your done, click the book and connect the dots.
  7. Call Dot, then she will tell you to come to the Night Club. She will give you another clue. Once again, Connect the Dots.
  8. Now go to the gadget room and give the clues to Gary.
  9. He will give you a machine that will be the final feature of your spy gadget.

Mission 11: Robotomy 101

  1. Use Pop to lift the boxes away. Go into the gift shop
  2. Use Bouncer to throw a snowball at the robot’s face
  3. Go to the Roof and throw another snowball at it’s face.
  4. Now use Flare to Weld the wheel.
  5. Use the Robotomy Tool on his chest, then solve the 3 puzzles by moving the battery to the hole
  6. Now use Pop to capture the robot. Bring him back to the Gadget room.
  7. Give the bubble to Gary

Mission 12: Robots on the Run

  1. Use Blast to knock the Robot down the Ski Hill, then use your Snowboard to chase him.
  2. Use Loop to catch the robot, he will fall.
  3. Use the Robotomy Tool to disable him.
  4. The final robot will come pick the robot up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
  5. If you go over to the pile of stuff, you will get a gas can. Now play Jetpack Adventure.
  6. You will end up on the tallest mountain. Try and put a bubble around the disabled robot, the the other robot will pop it.
  7. Take Flit and knock the Coffee bag on his head. Then use Chirp to disrupt him.
  8. Disable him and put both robots in you inventory.

Mission 13: An Agent’s Work is Never Done

Do you think you have beat the game? Well you haven’t! Go to the Plaza, then use the Flashlight to go in the Stage. It will a a Surprise party for you! All of a sudden, an earthquake will happen. Director will call you and then…
  1. Answer you communicator. Then you will be teleported to the HQ
  2. Go to the Gadget Room, you will see a huge hole in the wall.
  3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has All the Elite Puffles and Gary!
  4. Go to the Gift Shop. Then head to the roof.
  5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
  6. Go to the town and see that Blast is ok. Go to the dock.
  7. Use Blast on the chest of the Robot. Loop will be free.
  8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
  9. Go to the beach and use Flare to weld on his chest, this will release Flit
  10. Go to the beacon and use Flit to knock the anvil on the robots head.
  11. Bouncer will jump out. Now use a jetpack to chase him.
  12. You will end up on Tallest Mountain. Use Bouncer to throw a snowball at the engine.
  13. Chirp will get out
  14. Use Chirp on the chest and Pop will jump out.
  15. Now use a bubble to rescue Gary.
  16. Disable the robot and you are done!

Secrets:

100% Requirements:

-Finish missions 1- 13
-Get following requirements on mini-games:
Snow Boarding:
50 for King of the Mountain Silver Medal
100 for King of the Mountain Gold Medal
Cart Surfing:
100 for Rail Kahuna Silver Medal
150 for Rail Kahuna Gold Medal
Ice Fishing:
Get squid to suck up chest for Golden Chest Medal
Get fish to use as bait for mullet to get Golden Mullet Medal
Jet Pack Adventure:
130 for Rocket Ace Silver Medal
150 (EVERY COIN!) for Rocket Ace Gold Medal
Dance Challenge:
80 for Night Club Fever Silver Medal
120 for Night Club Fever Gold Medal
Snow Trekker:
200 for Snow Trekker Rocket Medal
260 (EVERY COIN!) for Snow Trekker Lightning Medal

Change Date on DS for Different Parties!

You can find new Missions on Elite Penguin Force if you change the date on your Nintendo DS!
April 1st: April Fools Day!
Free Item: Play Mission 3!
Mission: Help Aunt Arctic (Plaza) found their flowers of scavenger hunt theres 16 of them. The blue floers give you 1 coin, the pink flowers give you 2 coins, the yellow flower gives you 3 coins
June 21st: Summer Party!
Free item: Sombrero on the Frozen Pond(Behind Ski Lodge)
Mission: Help the Coffee manager to find 4 Coconuts in the coffee shop
October 31st: Halloween Party!
Free item: Fish costume in Lodge Attic
Mission: (Night Club) the agents have costumes. The first penguin from the left is Aunt Artic, the 2 penguin from the left is Jet pack guy, the 3 penguin from the left is Dot, the 4 penguin from the left is Rookie, and the last penguin from the right is Gary
December 25th: Christmas Party!
Free Item: Ice Skates in Ice Burg
Mission: (Town) Help Santa Deliver Presents! First take all the presents from Santa and start to deliver the presents. The first present in the shape of a guitar goes to the penguin in the Beach. The next present in the shape of a snowboard goes to the penguin in the Ski Lodge. The next present in the shape of a Present Box goes to the agent in the Ski Lodge. And the last present in the shape of a Pogo Stick goes to the penguin in the Dock.

Hidden Coins

All around Club Penguin, there are hidden motions to some items. If you click on them, 1 coin will appear! An example is at the Lighthouse, if you click the Piano, a coin will come out.

Items and Puffles:

Spy Gadget: Has 8 different Features.
HQ Jump Button: teleports you to the HQ.
Spy Log: tells you you past missions.
Phone: lets you talk to other Agents.
Lightbulb: is a flashlight.
Mechano Duster: Cleans piles up.
Trekker Call: Lets you play Snow Trekker
Decoder: Lets you look at secret codes
Robotomy Gadget: Used to Deactivate Robots
Spy Puffles: 7 different colors.
Red: Fires itself out of cannon. Breaks objects. (Blast)
Blue: Fires Snowballs (Bouncer)Purple: Blows Large Bubbles that lifts up heavy objects. (Pop)
Pink: Throws lassos at objects wrapping them up. (Loop)
Green: Flies and knocks items down or gets items. (Flit)
Black: Welds items. (Flare)
Yellow: Plays flute and disrupts electrical items and breaks ice. (Chirp)
Puffle Whistle: Summons Elite Puffles.
Map: Goes to locations around CP.
Clothing Inventory: Click on the Red Suitcase in Spy inventory.

Herberts Revenge!

Welcome to my EPF: Herbert’s Revenge Section! In this guide you will find:

Walkthroughs

Mission 1: The Elite Penguin Force

  1. The Director will call you to the EPF HQ, then you will meet up at a mine area
  2. You will meet PH (Puffle Handler), then he will talk about your 1st task, you will get the Puffle Whistle
  3. Go into the door with the Red and Blue Puffle above it
  4. Here you need to work with Blast (RED) and Bouncer (BLUE). Use Blast to break the crates around the room. Then use Bouncer to hit all the targets!
  5. Leave the room, then the director will give you your next task, Cross the River!
  6. Click on the box, you will get a grapple and a broken drill
  7. Put the drill in the water, then put it together
  8. Go to the crack in the ground to the left, then use the drill. Play the mini-game!
  9. After that, go into the next room.
  10. Now, go into your inventory, combine the rope and hook, the drag it to the cliff.
  11. Play the Grappling Mini Game!
  12. Next talk to Dot, JPG, and Rookie, select “maybe we need to combine our items into one”
  13. Put the belt on the bars, the combine the Jet Pack and pole. Attach that, then spin the jetpack to twist the pipes.
  14. Next task, get over the wall! First, pick up Rookie, pass him to Dot, the Jetpack guy. The you pick them up
  15. GO into the next room, Director will appoint you EPF Leader. Congrats! Mission 1 Complete!

Mission 2: Secrets of the Fur

  1. Talk to the Director, then talk to G. Use the wrench to tighten the bolt.
  2. Talk to G. Use the comb to get the pink fur out of the Furensic analyzer.
  3. It will analyze the fur automatically.
  4. Talk to G again. He will give you the old white fur. Analyze it in the machine.
  5. Click on the Map in the upper left corner. Go to the Pizza Parlor and talk to the penguin. Ask if you can use some of the ingredients as evidence
  6. Put a bottle of hot sauce and chocolate sauce in your inventory
  7. Go to the coffee shop and talk to the penguin working there
  8. He will talk for a while, then he will show you a drawing of the “monster”
  9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.
  10. Put the mug under the hot chocolate drain and use the wrench to fix the milk hose on the left. Put chocolate sauce in the bowl at the top.
  11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug and put it in your inventory.
  12. Go to the gadget room in the HQ and get the AC1000 and put it into your inventory.
  13. Go to the Lighthouse Beacon. Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000, then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors.
  14. Then go to the Gadget Room again and talk to G.
  15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)
  16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.
  17. Pick up the rope that is in the Red boat.
  18. Go outside the lighthouse and get the Net
  19. Put the rope and net together to get a Trap.
  20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.
  21. Put the candle down on the Trap as bait.
  22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.
  23. Pick up the crab and the white fur and take it to G in the Gadget Room.
  24. Talk to G and then give him the Crab.
  25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!

Mission 3: Questions for a Crab

  1. Talk to G. When G turns on the machine, the crab will destroy it.
  2. Follow the Crab into the PSA Head Quarters.
  3. Follow the Crab into the Sports Shop and to the Ski Village.
  4. Follow the Crab up the Mountain and then jump off the edge of the Mountain.
  5. Follow the Crab through the forest for about 3 places until you get to a cave
  6. When you get to the locked door of the Cave, go to the tree stump on the far right.
  7. Then go to the Long Log and Bushes on your far right.
  8. Cut the rope with your Scissors.
  9. Put the bag of O-Berries in your Inventory.
  10. Go back to the Tree Stump on your right.
  11. Feed an O-Berry to the Black Puffle. He will now start to follow you
  12. Go to the Bushes in front of you. Then to the River to the left of you. Then to the locked door. Throw a Puffle O into the Pet Door and the Black Puffle will open the door for you. Go inside!
  13. The Bear will trap you in a cage. Oh no! You will lose your Spy Phone.
  14. Talk to the Bear. He will explain about his evil plan. I suggest clicking the top option for everything you say. He will then leave with the Crab.
  15. Go right in your Cage until you see the Cage Lift machine. Put an O-Berry on top of the Red Lever on the right. Put a O-Berry on the Left side of the Water slide and then another O-Berry on the silver platform.
  16. Go all the way right past the door and a little past the table. Place the Grappling hook, Blue prints, the Rope, and the Hot Sauce in your inventory
  17. Go to the door. It will be blocked by snow. Take a O-Berry out and then put Hot Sauce in it and click on the Snow. The black puffle when get superheat and then the snow will have melted.
  18. Walk out the hole. Go to the Stump on the right. Go to the Long log and Bushes on the far left. Then go to the Area on your far Left. And you will end up at the place where you fell from!
  19. Connect the Grappling Hook with the Rope. Then click on the Mountain. You will play a mini-game!
  20. Go to the Ski Lodge and go to the back door where you play Ice Fishing. You will see the bear there.
  21. Go back outside to the Ski Village. Then go to the Dock. Go through the Snow Forts. Then go to the Plaza. Then go in the Pizza Parlor and get the Sea Weed Pizza and put it in your Inventory.
  22. Go ALL the way back to the Ski Lodge and through the back door.
    Feed the pizza to the bear and Pull the Red lever on the machine.
    Click on the bear until he finishes his pizza. Then the bear will run the machine, it will go backwards and will break the ice.
  23. G will come and talk to you. The bear will call you and then run away. Then give G the Blue Prints when he asks for them.

Mission 4: Mysterious Tremors

  1. Talk to G. There will be a small tremor. Pick up the Fedora Hat near the door
  2. Go to the dock, Herbert will talk with you. Pick up the lantern
  3. Go to the beach and take the fishing net then visit the Gadget room and get the hammer.
  4. Now go to the Coffee shop and talk to the penguin with the cookies.
  5. Choose the message, “Here, I’ll help you with those cookies” then pick them up
  6. Take the cookie from the employee and feed it to the puffle in town after you put the Fedora on it
  7. Go to the snow forts and follow the piece of the map.
  8. Talk to the penguin with the Newspaper
  9. Go to the pizza parlor and ask for the pizza
  10. Give it to the penguin in line and ask for the newspaper
  11. Go back to Gary and talk with him
  12. Go over by the bottle with a cape and click on it. Then talk to G.
  13. Grab the helium and put it in your inventory
  14. Go to the lighthouse and get the balloons and a barrel
  15. Go to the sports shop and get the pins for the tent
  16. Go to the tunnel at the dock. You will play a Maze Minigame!
  17. Use the wrench in your spy phone to unscrew the pipe.
  18. Go to the town and fill up a balloon.
  19. Put the balloon on the right side of the Gift shop.
  20. Now put the net, pins, and hammer on it.
  21. Go through the cave again but go straight where the gift shop was.
  22. Go to the boiler room and talk to Herbert.
  23. Fix the pipes to the boiler. Connect the bottom right hand corner to the upper left hand corner
  24. Go to the HQ and talk to G.

Mission 5: Operation Spy and Seek

  1. Talk to G. Put the 3 tracking devices, the yellow duck, and the blue print on the wall into your inventory.
  2. Go to the Ski Lodge. Pick up all the Find Four pieces.
  3. Go up the ladder. Pick up the string by the rug
  4. Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
  5. Go to the Forest and pick up the sticks.
  6. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
  7. Go to the Mountain. Put the kite and transmitter on a poll.
  8. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the gum stuck between the penguins. Take the bubble gum and put it on the yellow duck in your inventory.
  9. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguin’s Air Pump.
  10. Put the Air pump on the duck to inflate it.
  11. Go to the Ice Berg, and put the duck on the water.
  12. Go to the Mine Shack. Talk to the penguin. Then Click and drag the wooden boards, making the metal beam drop on the left side.
  13. Click twice on the cart surfer cart that has tipped over and weld all the cracks.
  14. Place the transmitter in the cart. Click in the Mine for the cart to go.
  15. Answer your spy phone and talk to G. Take the Binocular 3000 from G at the HQ.
  16. Go to the Lodge. Click on the Gone Fishing door.
  17. Go right. Look through the binoculars.
  18. G will call you, answer, then go across the lake
  19. Place the spy phone on the Binoculars.
  20. Put the spyphone/binocular in the third tree to the left.
  21. Go to the HQ. Watch Herbert and Klutzy.

Mission 6: Waddle Squad

  1. Talk to G
  2. The TV screens will go off and Herbert will pop up.
  3. The director will pop up.
  4. G will talk and tell Jet Pack Guy and Rookie to do thier jobs
  5. Go to the beach and talk to Jet Pack Guy
  6. You have to put stuff in a container and mix some stuff up(Divide into 4 parts)
  7. Go into the Lighthouse and grab Cream Soda
  8. Go to the Gift Shop(He will say that the Magnet3000 isn’t working)
  9. Go to Hq talk to G. Grab the solar power from the box (right side)
  10. Go back to Gift shop (set it up it by connecting the colors)
  11. Go talk to Gary in the HQ. Then go to the Gift Shop and help the manager
  12. Pick up the Table box and the clothes. Set them up outside.
  13. Go to the dock and talk to the penguin he will give you a rope.
  14. Go to the Night Club, using that rope, put it on the pulley near the cage, and then hit the lever, causing the Machine to break down.
  15. Open the wrench, then align the gears were they would fit best
  16. Then got to the HQ, Your phone will ring asking you to go to the dock.
  17. Once their, you will see Kultzy holding a Herbert dummy
  18. After that, your Spy Phone will ring again, answer it and go over to the Night Club
  19. Capture Herbert by pulling the red lever down on him.
  20. After that, take the Jetpack from the Jetpack man and put it over the red lever to capture Herbert again.
  21. Rookie will hand Herbert a Spy Phone. Talk to G and the Mission will have ended

Mission 7: The Veggie Villain

  1. Talk to Gary
  2. Go to the Gift Shop
  3. Talk to Rookie, then pick up the corn kernels
  4. Go up to the Office and talk to Jet Pack Guy
  5. Pick up the Corn Kernels, and talk to G on your phone
  6. Go to the HQ and talk to G, Herbert will take over and talk
  7. Go to the Ski Village. Talk to Rookie
  8. GO to the Lighthouse, talk to the penguin
  9. Use the wrench on his guitar, then put the disk into the case
  10. Put the video in, then exit. You can still hear Herbert!
  11. Now go to the Mine Shack, and go into the Garden.
  12. Play the Maze Game, then you will end up at a river. Go on the path behind you with out popcorn. Pick up the wood
  13. Place the wood on the river, then play the maze game again.
  14. At the ladder, throw the corn kernels at the fire, it will knock the ladder down
  15. Talk to Herbert, unplug his computer
  16. Talk to Herbert, the you will be teleported to HQ
  17. Now, go to the right, and click on the orange book!
  18. Solve the code by moving the colors around to match the outside colors
  19. Once you’ve solved it, the dresser will open a Dot, from the EPF will appear!
  20. Dot will teleport you out, but the HQ will be destroyed!
  21. Talk with all of the penguins, then the mission will end.

Mission 8: Suspect at Large

  1. Talk to the Director
  2. Pick up Crab Costume
  3. Put it on, then talk to Dot. Follow the motions
  4. Take the Camera from G, then take a test picture
  5. Now go to the lake behind the Ski Lodge, then go to the camp
  6. Use Pop to lift the rock, pick up the blueprint
  7. Use Flit to grab the paper in the tree
  8. Use Chirp to destroy the ice from the bucket, Now solve the puzzle
  9. G will call, then so will Jetpack Guy. Go to the mountain, then to the Wilderness
  10. Go to Herbert’s old base.
  11. Use the Mechano-Duster to blow the ash away from the pile, solve the puzzle
  12. Go to the room with the treestump, use Flare to melt the snow
  13. Pick up the key. Click on the rock, then use the key pad to make a H
  14. Use the key, and go into Herbert’s lair
  15. Take a picture of the Palmtree, the use the wrench on the box by the door
  16. Use the scissors and cut the wire
  17. Go through the door, take a picture of the table with drawings over it
  18. Flip the switch by a door, go through the door the switch opened, then you will see Klutzy
  19. Match all of Klutzy’s motions
  20. Take a final picture of the beach equipment. Pick up the final key, then use them on the door
  21. Grab the blueprints off the wall, leave the room then Herbert will be there!
  22. Click the following messages: “Click Click Click.”, “Ka-click! Ka-click click click.”, “Click ka-click click click click”
  23. Walk out the door, and Herbert will sound an alarm!
  24. Jet Pack Guy will call, then go over to the sunlight
  25. Unscrew the bolts, then you will play a minigame!
  26. Talk to JPG, then you will be teleported to the HQ

Mission 9: Herbert’s Plan

  1. Talk to G
  2. Move the 3 agents around CP, find 5 different clues
  3. You will lose contact with Dot, Jetpack Guy, and Rookie
  4. Follow the arrow to the Forest, then back to the Mountain
  5. Go to the wilderness, use Chill to make a path across the water
  6. Use the grappling hook, and play the mini game
  7. Use Chirp to break the ice around Flare and Bouncer, un-bolt the cage with the wrench
  8. Use Flit to grab Rookie’s hat, give it ti him.
  9. Go to the left, do the Maze minigame
  10. Use Blast to know the tree over. Pick the propeller base up
  11. Find the 4 missing pieces, then put it together.
  12. Weld the propeller to the base with Flare
  13. Go back to Rookie, then use the drill on the pile of snow, play the minigame
  14. Use the fishing pole to reel Jetpack guy in, then use Chirp to mess the Rocket up. Use scissors to cut him free
  15. Throw a snowball at the balloon using Bouncer, that will pop Pop out!
  16. Use Pop to lift the rock
  17. Go back to Dot, then use the grappling hook. Play the minigame!
  18. Talk with Herbert, than collect all the Ice Blocks
  19. Align the blocks to shine back at the magnify glass
  20. Then a tremor will happen…

Mission 10: The Ultimate Mission

  1. Herbert will get hit by the geyser
  2. The Director will call, telling you to wait for G to call
  3. G will call telling you how to save CP
  4. He will teleport you to the Mine Shack, the location of the Geyser
  5. Call G, he will tell you how to lift and balance the island
  6. Tell Dot and Rookie their positions, then Jetpack Guy will call
  7. Go to the Plaza. Dot will tell you she needs Rockhoppers Beard, Sensei’s Hat, and Cadence’s Wig.
  8. Go to the pizza parlor, talk to the clerk, he will let you take the mop and pan. Cut the mop and take the pan off the back table.
  9. Go to the stage. Ask the costume guy if you can have a costume, then take the beard and paint it black.
  10. Now you have to move the penguin to a certain spot to balance the island.
  11. Once you do that, go to the Ski Attic, cut the ropes off the box, and grab the octopus
  12. Now go to the boiler room, and grab the inflatable whale. Then go to the pool and grab a life preserver.
  13. Go to the Ice Burg, talk to G, then play the minigame to raise the island.
  14. Go to the Gift shop. Pick up the Arm Floats and Life Jacket. Go up to the office, and pick up the Duct-tape
  15. Go to the Ski Village, pick up the duck tube.
  16. Use the Duct-Tape to seal the balloon. Then use the Super Helium to blow it up.
  17. Now take your scissors, cut the belt on the left. Use Pop and blow a bubble around Klutzy. Use Blast to pop the bubble. Give Herbert the Floaties, Duck, and Life Jacket.
  18. Head over to the Mine Shack, then talk with Herbert.
  19. Go back to the Ski Village, give Herbert the Balloon. Then go to the Mine shack
  20. Use Klutzy to cut the statue down. Use Pop to life the anvil above the statue. Use Chill to freeze the statue into place
  21. Congratulations! You have saved the Island! The Director will call, and say the only way to cover all the water up is by a Water Party!

Secrets:

Beat the Game 100%

  1. Complete the missions
  2. Beat all levels of the mini-games with all gold medals
  3. Collect the Snake tiles

Snake Tiles

  • Snake Medals are hidden in all the Virtual missions, (Missions 2-7). When you collect them all, you get a game on your spy phone! Here are the locations of all the Tiles:

Mission 2: Secrets of the Fur

  • Take the goggles once you get them, go to the snow forts. Use Flare to melt the snow. Then play the mini game and collect your tile

Mission 3: Questions for a Crab

  • GO to the river by Herbert’s Base, use Loop to catch the fish jumping out of the water

Mission 4: Mysterious Tremors

  • Before you go to the Boiler Room to catch Herbert, use Chirp on the machine to get the tile!

Mission 5: Operation Spy and Seek

  • If you go to the Mine Shack, to the left there will be a Anvil. Use Pop to lift it, then grab the tile

Mission 6: Waddle Squad

  • After you set the table up for the Gift Shop clerk, talk to him. He will ask you to fix the safe. Use Flare to weld it, then use the Wrench to open it. Inside will be the tile

Mission 7: The Veggie Villain

  • When you Reach the ladder, move your cursor to the patch of corn to your left. Go into the corn, then use Chill to cross the water and pick up the tile

Hidden Coins

  • All around Club Penguin, there are hidden motions to some items. If you click on them, 1 coin will appear! An example is at the Lighthouse, if you click the Piano, a coin will come out.

Transferred Items from Game

  • Unlike the first game, if you connect to Nintendo Wi-Fi, you will get the items you collect for your penguin Online! Here are the items you will collect:

Items and Puffles:

Spy Gadget: Has 9 different Features.
HQ Jump Button: Teleports you to the HQ.
Spy Log: Tells you you past missions.
Phone: Lets you talk to other Agents.
Wrench: Tightens Bolts
Mechano-Duster: Cleans piles up.
Scissors: Cut Rope and String
Decoder: Lets you look at secret codes
Comb: Help untangle messy fur
Snake Game: Lets you play Snake Game, collect all Snake Tiles in Missions 2-6
Spy Puffles: 8 different colors.
Red: Fires itself out of cannon. Breaks objects. (Blast)
Blue: Fires Snowballs (Bouncer)Purple: Blows Large Bubbles that lifts up heavy objects. (Pop)
Pink: Throws lassos at objects wrapping them up. (Loop)
Green: Flies and knocks items down or gets items. (Flit)
Black: Welds items. (Flare)
Yellow: Plays flute and disrupts electrical items and breaks ice. (Chirp)White: Blows ice to freeze water. (Chill)
Puffle Whistle: Summons Elite Puffles.
Map: Goes to locations around CP.
Clothing Inventory: Click on the Red Suitcase in Spy inventory.

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